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June 6th, 2005, 07:48 AM
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#1 |
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Banned
Join Date: May 2005
Posts: 1,893
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Feature:customize your own Behaviours
i dont see were you can make your own Behaviours
just wondering, because there is a forum for posting Behaviours that you would like to see so i thought what that basicly ment was, is you can't make your own i would like to make my own customize library of Behaviours when you put limitation on things you lose the flexibility of the program if your in the middle of a project you really wouldn't want to count on some one else for you to make the Behaviours when you can do it your self. put 2 seprate icons on the interface for the user customize library of Behaviours so he/she can have 2 open slots were each slot can hold up to 50 customize Behaviours per slot and the default has 50 it self so 150 Behaviours should be plenty the slots will load up in alphabetical order of the Behaviour name |
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June 6th, 2005, 10:16 AM
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#2 |
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Staff - Moderator
Join Date: May 2005
Posts: 32
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Re: Feature:customize your own Behaviours
Creating behaviours is very difficult and time consuming work. We plan to expose this functionality in future versions but have yet to announce any details of when. One feature we plan to implement earlier than that is for users to be able to combine different events together into composite events.
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June 8th, 2005, 10:09 AM
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#3 |
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Banned
Join Date: May 2005
Posts: 1,893
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Re: Feature:customize your own Behaviours
here would be a idea
called tracking and posing. this would allso work on imported motion. the top track is your motion track set up about 4 or 5 active pose track below skrub down the time line and find you your first marking postion from the motion, this is called tracking, now press active pose 1 this stored that active pose, this is called posing skrub down and now press active pose 2 now it saved that pose go all the way up to 5 and drag a boundry box over all the second track and Right click and chose > Save Behaviour this should save all the motion in 1 file but the force is remove but not the force motion that it made every thing with in the boundry boxs gets saved. is there a reason why a Behaviour cant be just made with imported animation? i actuley skrub the time line down in the file below with another method to copy the jump and dive Behaviour and converted it into active poses, which it simulates a Behaviour
Last edited by E-Z; June 8th, 2005 at 10:27 AM. |
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June 9th, 2005, 12:47 PM
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#4 |
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Staff - Moderator
Join Date: May 2005
Posts: 32
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Re: Feature:customize your own Behaviours
Without giving too much away, we will be adding a feature which should address this requirement in the next major release of endorphin.
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August 15th, 2005, 10:24 AM
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#5 |
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Registered Member
Join Date: Aug 2005
Posts: 3
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Re: Feature:customize your own Behaviours
I hope you also expose some low-level access to creating behaviors.
I'm a programmer and I wouldn't mind the time consuming process as long as I had the flexibility to create. I would like to be able to create/experiment with something along these lines: http://naturalmotion.com/files/simplewalkevolution.mpg |
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October 2nd, 2005, 07:55 PM
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#6 |
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Registered Member
Join Date: Sep 2005
Posts: 3
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Re: Feature:customize your own Behaviours
I would to.
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