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Old June 6th, 2005, 07:48 AM   #1
E-Z
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Feature:customize your own Behaviours

i dont see were you can make your own Behaviours
just wondering, because there is a forum for posting Behaviours that you would like to see

so i thought what that basicly ment was,
is you can't make your own

i would like to make my own customize library of Behaviours

when you put limitation on things
you lose the flexibility of the program

if your in the middle of a project
you really wouldn't want to count on some one else for you to make the Behaviours
when you can do it your self.

put 2 seprate icons on the interface for the user customize library of Behaviours
so he/she can have 2 open slots
were each slot can hold up to 50 customize Behaviours per slot
and the default has 50 it self

so 150 Behaviours should be plenty

the slots will load up in alphabetical order of the Behaviour name
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Old June 6th, 2005, 10:16 AM   #2
cmassey
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Re: Feature:customize your own Behaviours

Creating behaviours is very difficult and time consuming work. We plan to expose this functionality in future versions but have yet to announce any details of when. One feature we plan to implement earlier than that is for users to be able to combine different events together into composite events.
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Old June 8th, 2005, 10:09 AM   #3
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Re: Feature:customize your own Behaviours

here would be a idea
called tracking and posing.
this would allso work on imported motion.

the top track is your motion track
set up about 4 or 5 active pose track below

skrub down the time line and find you your first marking postion from the motion, this is called tracking,
now press active pose 1
this stored that active pose, this is called posing
skrub down and now press active pose 2
now it saved that pose
go all the way up to 5
and drag a boundry box over all the second track
and Right click and chose > Save Behaviour
this should save all the motion in 1 file but the force is remove but not the force motion that it made
every thing with in the boundry boxs gets saved.

is there a reason why a Behaviour cant be just made with imported animation?
i actuley skrub the time line down in the file below with another method to copy the jump and dive Behaviour
and converted it into active poses, which it simulates a Behaviour
Attached Files
File Type: zip 1Behaviour-2Active-pose.zip (561.3 KB, 173 views)

Last edited by E-Z; June 8th, 2005 at 10:27 AM.
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Old June 9th, 2005, 12:47 PM   #4
cmassey
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Re: Feature:customize your own Behaviours

Without giving too much away, we will be adding a feature which should address this requirement in the next major release of endorphin.
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Old August 15th, 2005, 10:24 AM   #5
jtotheizzo
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Re: Feature:customize your own Behaviours

I hope you also expose some low-level access to creating behaviors.

I'm a programmer and I wouldn't mind the time consuming process as long as I had the flexibility to create.

I would like to be able to create/experiment with something along these lines:
http://naturalmotion.com/files/simplewalkevolution.mpg
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Old October 2nd, 2005, 07:55 PM   #6
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Re: Feature:customize your own Behaviours

I would to.
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